Tǟrsgö Sachy Hadfow (/ˈtaːrsgo˞/ /sac/ [vague; fuzzy; obscure] [summary]) is a temperate Small City located in Atne̜ner Parish, Vrǟmnde̜wi̽fto Diocese, within the Irus.
The name Tǟrsgö Sachy Hadfow is derived from the Sylvin language, as Tǟrsgö Sachy Hadfow was founded by Razormouth Solifugids, who was culturaly Wood Elf.
Climate
Tǟrsgö Sachy Hadfow has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 8°C (46°F). Tǟrsgö Sachy Hadfow receives an average of 212 cm/y (83 in/y) of precipitation, most of which comes in the form of rain during the fall. Tǟrsgö Sachy Hadfow covers an area of nearly 10 km2 (4 mi2), and an average elevation of 6558 m (-21433 ft) above sea level.
Overview
Tǟrsgö Sachy Hadfow was founded durring the early 15th century in winter of the year 1400, by Razormouth Solifugids. The establishment of Tǟrsgö Sachy Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Tǟrsgö Sachy Hadfow which required millitary assistance exterminate before the community could finish being built.
Tǟrsgö Sachy Hadfow was built using the conventions of Wood Elf durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Tǟrsgö Sachy Hadfow is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Tǟrsgö Sachy Hadfow is was constructed arround several restrictive baked earthen mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. Tǟrsgö Sachy Hadfow's perhapse unnessisarily well built defences has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
A look around Tǟrsgö Sachy Hadfow makes it abundantly clear the city suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye.
Civic Infrastructure
Tǟrsgö Sachy Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Tǟrsgö Sachy Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tǟrsgö Sachy Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tǟrsgö Sachy Hadfow's parks.
Tǟrsgö Sachy Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tǟrsgö Sachy Hadfow.
Tǟrsgö Sachy Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Tǟrsgö Sachy Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Tǟrsgö Sachy Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Tǟrsgö Sachy Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tǟrsgö Sachy Hadfow's public wards, blessings, and other arcane systems.
Tǟrsgö Sachy Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Tǟrsgö Sachy Hadfow's grid is powered by an arcane means.
Tǟrsgö Sachy Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tǟrsgö Sachy Hadfow's natural decorations nor waterways.
Tǟrsgö Sachy Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Tǟrsgö Sachy Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Tǟrsgö Sachy Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Tǟrsgö Sachy Hadfow's mayor's house was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.
Due to the actions of local Kami, summer is skipped in Tǟrsgö Sachy Hadfow.
The Spider, Skull (Tiny) near Tǟrsgö Sachy Hadfow are known to be almost tame, such that they can be put to domestic use.
Tǟrsgö Sachy Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local toxin to channel Transmutation energies of tier 1 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 4
Farmers: 7
Farm Laborer: 14
Hunters: 8
Milk Maids: 6
Ranchers: 3
Ranch Hands: 6
Shepherds: 5
Farmland: 9674 m2
Cattle and Similar Creatures: 595
Poultry: 7149
Swine: 476
Sheep: 23
Goats: 4
Horses, Mounts, and Beasts of Burden: 238
Craftsmen
Arms and Toolmakers: 4
Blacksmiths: 5
Bookbinders: 3
Buckle-makers: 3
Cabinetmakers: 5
Candlemakers: 7
Carpenters: 7
Clothmakers: 7
Coach and Harness Makers: 2
Coopers: 6
Copper, Brass, Tin, Zinc, and Lead Workers: 3
Copyists: 2
Cutlers: 1
Fabricworkers: 5
Farrier: 15
Furriers: 1
Glassworkers: 7
Gunsmiths: 5
Harness-Makers: 2
Hatters: 4
Hosiery Workers: 1
Jewelers: 2
Leatherwrights: 6
Locksmiths: 2
Matchstick makers: 3
Musical Instrument Makers: 3
Painters, Structures and Fixtures: 3
Paper Workers: 3
Plasterers: 3
Pursemakers: 3
Roofers: 2
Ropemakers: 2
Rugmakers: 2
Saddlers: 4
Scabbardmakers: 5
Scalemakers: 2
Scientific, Surgical, and Optical Instrument Makers: 1
Sculptors, Structures and Fixtures: 2
Shoemakers: 2
Soap and Tallow Workers: 7
Tailors: 13
Tanners: 3
Upholsterers: 3
Watchmakers: 3
Weavers: 7
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 3
Booksellers: 3
Butchers: 6
Chandlers: 6
Chicken Butchers: 6
Entrepreneurs: 2
Fine Clothiers: 6
Fishmongers: 6
Florists: 1
Potion Sellers: 4
Resellers: 10
Spice Merchants: 3
Wine-sellers: 4
Wheelwright: 3
Woodsellers: 2
Service workers
Bakers: 11
Barbers: 11
Coachmen: 3
Cooks: 9
Doctors: 5
Gamekeepers: 3
Grooms: 2
Hairdressers: 7
Healers: 6
Housekeepers: 7
Housemaids: 13
House Stewards: 8
Inns: 2
Laundry maids: 4
Maidservants: 7
Nursery Maids: 4
Pastrycooks: 7
Restaurateur: 9
Tavern Keepers: 10
Specialized Laborer
Ashworkers: 3
Bleachers: 2
Chemical Workers: 1
Coal Heavers: 5
In-Town Couriers: 5
Long Haul Couriers: 5
Dockyard Workers: 5
Gas Workers: 1
Hay Merchants: 1
Leech Collectors: 6
Millers: 5
Miners: 5
Oilmen and Polishers: 3
Postmen: 4
Pure Finder: 3
Skinners: 7
Sugar Refiners: 1
Tosher: 3
Warehousemen: 8
Watercarriers: 5
Watermen, Bargemen, etc.: 7
Skilled Laborers
Accountants: 3
Alchemist: 3
Clerk: 4
Dentists: 2
Educators: 6
Engineers: 3
Gardeners: 2
Mages: 1
Plumbers: 2
Pharmacist: 2
Professors: 1
Scientists: 1
Wizards: 1
Civil Servants
Adventurers: 2
Bankers: 3
Civil Clerks: 5
Civic Iudex: 2
Consultants: 1
Exorcist: 5
Fixers: 2
Kami Clerk: 4
Landlords: 4
Lawyers: 2
Legend Keepers: 3
Militia Officers: 19
Monks, Monastic: 8
Monks, Civic: 7
Historian, Oral: 5
Historian, Textual: 2
Policemen, Sheriffs, etc.: 5
Priests: 9
Rangers: 3
Rat Catchers: 3
Scholars: 3
Spiritualist: 4
Slayers: 1
Storytellers: 8
Military Officers: 9
Cottage Industries
Brewers: 7
Comfort Services: 9
Enchanters: 2
Herbalists: 2
Jaminators: 7
Needleworkers: 8
Potters: 4
Preserve Makers: 6
Quilters: 3
Seamsters: 10
Spinners: 7
Tinker: 2
Weaver: 5
Artists
Actors: 2
Bards: 3
Costumers: 1
Dancers: 2
Drafters: 1
Engravers: 1
Fine Furniture Carpenters: 1
Glaziers: 2
Inlayers: 2
Musicians: 6
Painters, Art: 1
Playwrights: 2
Sculptors, Art: 2
Wood Carvers: 8
Writers: 8
Produce Industries
Butter Churners: 8
Canners: 7
Cheesmakers: 8
Ice Merchants: 1
Millers: 4
Picklers: 3
Smokers: 3
Stockmakers: 2
Tobacconists: 3
Tallowmakers: 5
819 of Tǟrsgö Sachy Hadfow's population work within a Foundational Occupation.
49 work in Agriculture
182 work as Craftsmen
67 work as Merchants
128 work as Service Workers
85 work as General Laborers
31 work as Skilled Laborers
119 work as Civil Servants
72 work in Cottage Industries
42 work as Artists
44 work in Produce Industries
1517 of Tǟrsgö Sachy Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 47 (2%) are noncontributers.
Points of Interest
Tǟrsgö Sachy Hadfow produces something unique, a good or service that cannot be had anywhere else in the kingdom. This may be due to some unique resource found only there, or some carefully-guarded craft, or it may be a special service that can only be provided by the locals, who are somehow unique in their forms or abilities.
Tǟrsgö Sachy Hadfow is known for its unusual rock formations.
POI
History
The the a mask of Augury, an a mask imbued with notable amounts of Augury energies was created in Tale Castle by in time immemorial, reportedly some time during the late 2nd century.